Eru looks a lot like a girl. He is troubled by his short stature and feminine appearance that led to people hugging him. He has mauve-colored hair. His hairdo is style in a bob cut. He has deep blue eyes.
Though Ernesti looks like a child inside of his body dwells a soul of someone who is fourty years old. Ernesti's defining character trait is his fanatical obsession with robots stemming from his past life on Earth where he was a hardcore mecha Otaku named Kurata. Learning about the Silhouette Knights of his new world at a young age, he immediately dedicated himself to learning everything he would need to know to build and pilot one one day.
Ernesti's obsession led to his developing a genius level intellect and highly proficient physical and magical abilities, to the point that all of his teachers are forced to let him do whatever he wants both in his free time and during class.
Ernesti's obsession also gives him a bizarre sense of aesthetics, during the battle against the Behemoth he was enraged not by the deaths of his upper class men, but rather the destruction of their Silhouette Knights by a not robot. During the battle in Fort Casadeus he felt conflicted between joining in one a battle between Silhouette Knights and not because at the time he didn't have one to operate yet. Most Bizarrely of all, he'll even find a damaged beyond recognition Silhouette Knight beautiful even though he was angry with it's destruction.
Another of Ernesti's defining traits is his fearlessness, charging recklessly any situation whether the enemy is Demon Beasts or Silhouette Knights, and especially in the latter case. Other characters comment that he lacks common sense, designing things and having them built simply because he thinks they're cool and considering ideas outside the norm such as building non-humanoid Silhouette Knights like the Telestare and Centaur Knight with abnormal piloting or power systems. While this has led to many innovations in Silhouette Knight technology his creativity and obsession creates a endless stream of headaches for those around him.
Ernesti was a boy whose soul originated in another world. After dying in a car accident, he was reincarnated with his memories of his past-life intact. He is the son of a noble family.
Kurata Tsubasa was a programer working at the company "K Softworks" which was at the time under a tight 3 day deadline after one of their employees resigned at the last moment. Kurata, being considered the company's "Last Line of Defense", was able to help resolve most of the issues their project was experiencing, over the course of the remaining days.
After rescuing the project by the deadline, Kurata denied his co-workers' offers to drink out, and excused himself from work to pursue his hobby. After withdrawing money from an ATM, he purchased various plastic robot models and parts such as paint and tools to supplement his hobby. However, on his way home Kurata was tragically met by an accident, being struck by a car he didn't see.
Chapter 1: Alternate WorldEdit
After dying, Kurata was reincarnated into a different world as Ernesti Echevalier, son of Mathias Echevalier and Celestina Echevarria. As soon as Ernesti became self aware, he inherited the knowledge of Kurata and immediately deduced what had happened to him after dying. Although he was initially dejected for having been separated from his hobby and computers, one day, at the age of three years old, while accompanying his mother to observe his father's job as a Swordsmanship Instructor at the Laihiala Pilot Academy.
Ernesti became overjoyed at learning that giant "robots" truly existed in this new world, and were called Silhouette Knights. Knowing this, he urged his father to teach him swordsmanship, and his mother to teach him magic, in the hopes that he could eventually become a Knight Runner. At the tender age of Five years old, Ernesti's training began. Immediately, Ernesti started to make leaps and bounds of innovations in magical spells.
With the understanding that the Magius Circuit that humans use to create magical script is the same as a computer and that Magic Script functions the same as programming code Ernesti is able to apply his advance knowledge of programming to reprogram his Magius circuit with magical subroutine patches that aid him in the process of using high level magical spells.
Every day Eru would use magic to the point of exhaustion, knowing that it would gradually expand his mana pool, and eventually makes use of the advance spell Physical boost to train both his magical power and physical body at the same time. And although at first exhausting as he progressed and made improvements to physical boost to affect only one area of the body at a time it became much easier.
Chapter 2: Playing With FriendsEdit
When Ernesti is 8 years old, he meets with the Twins Adeltrud Walter and Archid Walter while in the middle of his nightly exercise routine of running along the rooftops. Impressing them with a display of his magic, the Twins confront him the next knight and demand to learn magic from him, and Ernesti reluctantly complies with their demands.
The next day, the three meet in Ernesti's home where he begins teaching the twins his own unique brand of magic and walks them through his training routine and quickly begin to catch up with Ernesti. Not too much time passes before the trio meets Batson Termonen, a young dwarf child and target of bullying by other much faster children.
Using Magic the three of them hurl Batson at his tormentors before retreating to his family workshop. Ernesti convinces Batson to make him a new type of Magical staff, one that combines the blade and staff normally used by Knight Runners, which Ernesti bases on a Air Rifle that Kurata use to own, and has him build two of the new Winchester type Magic staffs with the aid of his father.
Chapter 3: Let's Go to SchoolEdit
At Eight and half years old, Ernesti receives a offer attend the school his father works at Laihiala Pilot Academy and is soon met by an interesting predicament. According to the prospectus for the school and it's courses, according to which he will have to complete nine years of training before he can actually be made a knight runner, and even then it is not guaranteed with only a limited number of Silhouette Knights in circulation.
In terms of both magic and swordsmanship, Ernesti is at the top of his peer group, but his physical features, his shorter than average height, might mean that he won't be able to properly fit inside of the cockpit to actually pilot the machine. Instead Ernesti decides that if there is not a silhouette knight machine that already exists for him, then he will simply make one that suits his needs.
During lunch on their first day at Laihiala Academy, Ernesti and his group of met by Stefania Serrati, the elder half sister to the twins, and the legitimate daughter of their noble father. It is explained that while Stefania and her brother Baltsar Serrati together with their elder brother are the legitimate children of the Marquis and his wife while the twins are the children of his mistress.
While Stefania is easy going and does like them, interactions with her is still awkward for the twins. Baltsar on the other hand likes to go on a power trip and bully's the two. Because of this, Ernesti offers his support in dealing with the elder siblings. The next day, after examining the prospectus a second time Ernesti notes the presence of a middle school course on the design and upkeep of Silhouette knights.
Obviously, Ernesti's robot fanatic self wishes to attend the course but in his time slot is a course for advance Intermediate level magic. Immediately Ernesti negotiates a deal with his magic instructor that if he can prove that his magical power and skill is above the level of a middle school student then he will be exempt from the class. At once Ernesti annihilates the targets using advanced powerful magic and his stunned teacher has no other choice but to let him go.
Ernesti immediately proceeds to make himself at home inside of the Middle School Class, where he learns of the five components of the Silhouette knight, Magius Engine, Ether Reactor, Crystal Tissue, Inner Skeleton, and Outer skin. While the other components are available on the open market, the key irreplaceable components are the Magius Engine and Ether Reactor the design of which are a closely guarded government secret.
Towards this end, for Ernesti's goal of owning his own Silhouette knight, buying the Ether Reactor, or the 'Elven Ore' to make one, and making his own Magius circuit by reverse engineering the scripts at the school are his two biggest obstacles, by over coming them, and by learning how to make the crystal tissue, inner skeleton and armor himself, he will have his own Silhouette Knight.
While making these plans one day Ernesti meets with Stefania once more, and later she has a small bonding moment with Adeltrud over Ernesti, treating him like a toy to be hugged, before that is the three of them bolt off realizing that they they are late for their different classes.
Chapter 4: Let's Try DuelingEdit
At the age of 11 years old, Ernesti is still attending middle school courses, having successfully bullied the teachers using his unsurpassed magical abilities into accommodating his needs and interests by demolishing the elementary courses on knight hood and inserting himself into the courses on design. However Ernesti learns from Balton of a problem that has come up.
Baltsar has kidnapped Adeltrud and is using her as leverage against Archid in a duel the two of them are having, Ernesti immediately begins scouring the campus for Adeltrud. Meeting up with Stefani, who has also deduced that Batlsar has ominous plans for Adeltrud, they share their information and pin point her location.
After defeating Baltsar's thugs, Ernesti carries Adeltrud's unconscious body to the arena. Having confirmed that Adeltrud is okay, Archid immediately defeats his half brother with a advanced high level spell, and Baltsar's ploy is revealed to the entire school, and as punishment he is temporarily suspended and sent to train with his family's order of knights the Red Rhino's.
Chapter 6: Let's Go On A Field TripEdit
At the age of 12 years old, Ernesti has properly moved into Middle school, having already completed all of the crafting related courses, having already blown away the knight related courses, and is now attending Pilot classes in the High School and pitching in on the repair and upkeep of the school's own supply of Silhouette knights between the practice matches of the students.
One Day Ernesti is watching the battle between two of his senior upper classmates in mock sparring via Silhouette knights: Edgar C. Blanche in Earlecumber and Dietrich Cunitz in Guyale. The match ends in Edgar's favor due largely to his superior skill, and a faulty joint in Guyale. After the end of the match Ernesti learns that his Middle School class is going on a field trip to a small area called Cloquet forest outside of the city of Jantunen, where small Demon Beasts that students can study can be found.
On the way there the group of Elementary and Middle Schooler's are escorted by a contingent of ten Silhouette knights, while the students are studying Demon Beasts the senior's will practice killing them. On the carriage ride over, Ernesti forms a group with Archid and Adeltrud and reads through alchemy textbooks on the roof of the carriage. After finishing with Edgar, Ernesti returns to the campsite and quickly falls fast asleep, awaken the next morning with light work assigned to him by his teachers.
Chapter 7: Let's Fight a Demon BeastEdit
When a large hoard of Demon Beasts suddenly attack's the camp site Ernesti, alongside Adeltrud and Archid, swings into action using his newly invented shot gun type air bullet to great effect to rescue the Elementary students and wipe out a group of the demon beasts. As he decimates the beasts, Ernesti orders Adeltrud and Archid to start evacuating the students.
Later, after meeting up with the senior students there is still the issue left of locating the other students who had delved deeper into the forest, included among them Stefani. Ernesti proposes that they start by searching any large clearings, reasoning that the students would try to group together to fend off the attacking Demon Beasts.
Ernesti soon locates Stefani's group and with the Silhouette knights providing backup they wipe out the attacking beasts and escort the group back to camp. Once the campsite is secured Stefani takes the opportunity to thank Ernesti and her siblings, and hug Ernesti calling the act of rubbing her face in his hair healing, before she called away to go talk with the teachers.
Ultimately, it is decided to rest during the night, and move out at first light. However, the group soon regrets not leaving the forest when they had the chance when a gigantic Demonic Beast known as a Behemoth emerges from the forest and reveals itself as the cause of the earlier stampede.
Ernesti uses explosive magic to calm down his frightened classmates and load them onto wagons to evacuate while Edgar leads the counterattack on the Behemoth in order to buy them time. While trying to Evacuate his classmates, Ernesti notices the appearance of Guyale and realizes that Dietrich is running away. After interrogating the Knight Runner Ernesti knocks him out and decides to use his Silhouette knight himself.
Knowing that he can't operate the machine normally, Ernesti breaks open the console and hard wires in his Winchesters so that he can use his own magic to operate the machine manually, utilizing the principals of Physical boost, he successfully enters the fray against the Behemoth, his long standing dream of becoming a Knight Runner finally succeeding.
Chapter 8: Final Battle, Land EmperorEdit
By controlling Guyale directly, Ernesti ultimately super charges it's performance allowing him to reach the sight of the battle with the Behemoth in record time. Attacking without thinking, Ernesti lands a extremely luck hit onto the Behemoth's cracked eye lid lodging Guyale's sword inside of it in the process. The enraged Behemoth focuses it's attention on Ernesti and Guyale which buys the rest of the students the chance to escape.
In the mean time Ernesti continues to run around his massive foe staying in his newly formed blind spot while looking for a weakness in the otherwise impregnable armor to attack. While trying to hack away at the back of the Behemoth's legs Dietrich suddenly awakens but immediately clams up realizing that his only chance for survival now is to let Ernesti who's piloting skills are vastly superior to his own keep control.
That said Dietrich does make himself useful pointing out the discarded weapons of his class mates as Ernesti continuously breaks his swords from repeatedly striking the Behemoth's hard body and are eventually able to bleed out one of their limbs. The Jantunen Garrison arrives on scene and deals massive damage to the already half blind, bleeding, running low on mana and distracted Behemoth through the use of Culverin staff weapons.
While Ernesti takes the opportunity to restore Guyale's magic he sees the Behemoth launch a retaliatory strike against the newly arrived Silhouette Knights sucking in their fire attacks before spitting them back out. While the beast is distracted again a group of Knight's move in with a 'Hard Crust Buster' that pierces the Behemoth's side and causes it to start bleeding out.
Enraged the Behemoth stomps the other team trying to use the same weapon on it's other side, a sight that thoroughly enrages Ernesti who re-enters the fray. The sight of Guyale taking on the Behemoth and even winning as Ernest targets his foe's damaged armor reinvigorates the remaining knights who renew their attacks blowing off chunks of their half dead giant's shell.
Even though the Behemoth's broken body has begun falling apart at this point Ernesti soon discovers a new problem plaguing him, having abused Guyale to it's limit the Silhouette Knight has started falling apart. Worst yet the Behemoth's long standing grudge against the Red Knight hasn't disappeared yet and with it's final breaths it intends to take his hated foe with him.
Reviewing all of his possible options, Ernesti has Dietrich pilot Guyale again while he exits the hatch. Combining his magic reserves with Guyale's Ernesti creates a huge air cushion right in front of him that absorbs the impact of the charge. Seeing Guyale's sword still lodged in the Behemoth's eye Ernesti converts the remaining supply of mana between him and Silhouette Knight into a lightning strike transmitted to the Behemoth's brain through the blade lodged in the beast's eye killing it at last.
That said the price paid to defeat the Behemoth is steep, with a death count in the dozens and Guyale who has fallen apart after the abuse by Ernesti and losing all of it's magical power. Saddened by the Machine's destruction Ernesti promises that he will fix it before and asks Guyale to wait for him.
Chapter 9: After the FightEdit
Using explosive magic to escape from Guyale's twisted wreckage Ernesti is greeted by the sight of his upper classmen and the Jantunen knights who were mourning Dietrich, who is still alive. Later on, after the celebration of the defeat of the Behemoth is in full swing Edgar and Helvi explain the situation as it is to Ernesti, Adeltrud and Archid. Simply put, Ernesti is a hero.
If not for Dietrich fleeing the battle Ernesti would have never entered the fray and deal both the massive amount of damage that he did to the Behemoth. As a reward, Ernesti will receive nothing. In order to protect the reputation of the Knight Runners, and to prevent a unruly twelve year old from being enlisted, Ernesti's involvement will be covered up completely.
Ernesti is okay with this arrangement, rather he is glad that he won't be getting in trouble for acting recklessly and piloting a Silhouette Knight is reward enough. Even so, Adeltrud, Archid, Edgar and Helvi are not entirely satisfied with the lot Ernesti has been dealt but to save face for the countries Knight Runners Ernesti's sacrifice is small and agreeable.
But on a different note, Ernesti notes that he was able to study, improve upon and memorize the Magius Engine code, he's obtained valuable information on piloting a Silhouette Knight at full capacity and can plan for the future, and now he's earned a favor from the king, so thus his goal of building the ultimate Silhouette knight has been furthered dramatically.
On the way back to the academy, Ernesti is watching the remains of Laihala's Silhouette knights sadly. Adeltrud and Archid confront him and demand that he take them with him in whatever path that he's walking. That said the conversation with Adeltrud gives him new inspiration on how he might improve upon the Silhouette knight, though his spacing out causes Adeltrud to yank on his cheeks.
Ernesti and the twins return home to a family meal cooked by their mothers in celebration of their safe return. After casually recounting his tale of the battle with the Behemoth Ernesti's grandfather Lauri takes him away, with the young boy's presence having been requested by the king Ambrosius himself.
Lauri escorts Ernesti to see King Ambrosius, who explains that even though Ernesti is responsible for defeating the Behemoth, he cannot give him a award acknowledging his feat. Rather he asks what Ernesti wants in exchange and so long as it's within his power to grant he'll reward Ernesti with it. Thus Ernesti says outright that he wants to know how to build a Ether Reactor.
Though Ernesti's request leaves the king stunned, he questions why Ernesti would want to know something like and offers him a Silhouette knight instead. Ernesti politely turns down the offer, saying that his goal is to build the ultimate Silhouette Knight that only belongs to him and towards that end what he requires is the knowledge to improve upon each individual component of the Silhouette Knight.
When questioned what is driving Ernesti to do this, he simply states that it's his hobby. Accepting Ernesti's reasoning with a laugh, Ambrosius states that cannot give away a secret like that for the 'mere' act of defeating a Behemoth. Rather, if Ernesti wishes to learn the information that he seeks, what he must do is build a Silhouette knight that is superior to anything they have today. Accepting the King's challenge, Ernesti returns to school to work.
Chapter 10: Everyone's BeginningEdit
Once Home, Ernesti completes work for his first models of Silhouette Knights, what's left now is to find someone who can help him build them. Ernesti goes to Batson's place in order to get the necessary help, though after the two of them are kicked out of the house by Batson's father for being too noisy they instead visit the academy's workshop.
On their way into the school, the two of them are ambushed by the twins, and together the four of them enter the workshop where repairs are being done to the Silhouette knights totaled by the Behemoth, where they encounter Guyale who has been saved for last in the rebuilding process, Ernesti commenting that even destroyed beyond recognition a Silhouette Knight was pretty.
Immediately, the Twins decide to pull on Ernesti's cheeks hoping to instill common sense into him through negative reinforcement, though in the process they catch the attention of the foreman of the workshop David Hepken. Dietrich, who has been called in to explain what happened to Guyale, lets it slip that Ernesti was the one who totaled the Silhouette knight and defeated the Behemoth.
Ernesti explains how he overrode the Magius Engine and all the safety protocols therein by taking direct control over the Silhouette Knight, which also forced the Machine's function way beyond what it's suppose to be capable of which is what led to it to break down, he then depleted of all of it's Mana in a final strike which shattered it's inner skeleton.
David realizes with horror that this means that any Silhouette Knight that Ernesti produces will similarly fall apart under Ernesti's influence. Ernesti however as a proposal, and presents his designs for a improved Silhouette Knight. Firstly, Ernesti proposes weaving Crystal muscle fibers into string, or Crystal Strand Tissue, making it stronger and longer lasting.
Ernesti's second proposal is a little more extreme, the addition of back arms on the Silhouette Knight. With Ernesti who can alter the Magius engine at whim, writing a new formula that will make it possible to operate Auxiliary arms that can hold and fire magic staffs as a distance weapon would be easy, and drawing upon Kurata's experience as a company man, is able to sell the idea that violates their common sense to the craftsmen.
As it so happens, with all the Silhouette Knight's the craftsmen have to repair anyway, they might as well install Ernesti's suggestions onto the rebuilt Knights anyway. Victorious in his goals for the immediate future, Ernesti happily walks home with his friends. But Archid and Adeltrud feel troubled and request that Ernesti bring them along wherever he's going and teach them how to pilot Silhouette Knights.
A few days later, Ernesti and David goes to Lauri with their proposal, after the principal gets over the initial shock he lets the pair make their modifications and instructs Ernesti and the Craftsmen to finish the work on the Silhouette knights as quickly as they can, as the lack of knights has severely slowed down training for the Knight Runner students. Towards this end, Ernesti has another idea.
Silhouette Gear, smaller Silhouette Knights that instead of being powered and operated by a Magius engine and Ether reactor is instead directly powered by the pilot, a cheaper alternative to teaching students how to pilot a Silhouette Knight. With the Craftmen already busy with rebuilding the knights, it would be hard to work on both projects at once, but Ernesti proposes that they make use of the Middle School students instead.
Chapter 11: Let's Design, Build and AssembleEdit
After class finishes a few days later, Ernesti and the twins arrive at the work shop where they find David and the Craftsmen looking extremely tired. David explains that after having had to go to the clothing faculty to help make the Crystal strand tissue, they showed them no mercy and made them learn how to use a Bobbin machine. The end result of their hardship is the strongest possible Crystal Strand Tissue that is now ready to test.
The new Crystal strand tissue is 2.5 time's stronger than the original crystal tissue and ten times tougher, a dramatic improvement beyond even Ernesti's expectations. At that time installation of the new crystal strand tissue is completed on a arm for practical testing purposes. Helvi moves the arm and uses it to lift a heavy weight and notices the increase in strength that is over double that of the original.
Unfortunately the arm snaps after a minuet, flinging chunks of armor off of the arm and nearly hurting those present. Examining the arm, Ernesti and David conclude that the rest of the knight can't keep up with the new muscle, and they have to rebuild it from scratch. While David works on that, Ernesti and the twins join Dietrich and Edgar as they train with their Silhouette gears.
Simply put, Ernesti the designer is the best at the Silhouette Gear operation, the twins Archid and Adeltrud his protege's are the second best and are able to operate the gears with minimal difficulty, while Dietrich who is struggling but still getting by thanks to his enthusiasm is third and Edgar who is on the verge of quitting out of frustration like the rest of the Knight Runner students are in last.
In comparison to Silhouette Knight's, the Silhouette Gears are just too much to handle, and Edgar requests that a Magius engine be installed to make it easier, which would require a Ether Reactor, which requires that they increase their size back to that of a regular Silhouette Knight, which defeats the whole purpose of the Silhouette Gear in the first place.
Moving on from the Silhouette Gears, Ernesti engages in a one on two battle against Adeltrud and Archid in Silhouette Gear as part of their regular training regimen in which he is victorious. As several months past summer turns to fall and development of the new Silhouette Knights has progressed smoothly and they've entered the next phase of testing.
As part of their training with the Silhouette Gear Ernesti and the twins are roaming about the city in their Silhouette gears in their day to day lives. A student comes up to them and informs them that they've reached the next stage of testing, having already successfully built a Silhouette Knight that can walk without exploding, they are now testing the back weapons.
The weapons perform to satisfactory levels hitting 60% of the time and the next step is to improve it's aiming system. Once the machine has been improved until it reaches the naming stage, it is officially dubbed the Telestare named after the Trandorches, Helvi's machine that it was rebuilt from after it's destruction during the fight against the Behemoth.
Chapter 12: Let's Have A Mock DuelEdit
During a mock trial against Edgar and Earlcumber the two biggest weaknesses of the Telestare are highlighted, the first is it's difficulty to control, and the second is it's rapid mana consumption stemming from it's massive strength. In order for the goal of mass production to be realized, both of these issues must be resolved, or else they could face catastrophic failure in the middle of the fights against the Demon Beasts.
After forcibly sending Edgar to cheer up a depressed Helvi Ernesti turns his attention to the work shop. The main problem is that the Telestare only has a slight increase on mana capacity compared to the Karrdator, whereas the price the Telestare has paid for twice the strength is half the operational time. Adding more Crystal Strand Tissue will only increase this consumption rate along with the mana capacity.
Adeltrud makes the suggestion to try using a non-human shape so that they can add more Crytal Strand Tissue in places that aren't normally used, and Ernesti has the Telestare do various poses to try and find this area, and towards this end four more Telestare are built so that the testing can be done more efficiently. In the end although the two major flaws are still present steady improvements have been made.
In the meantime Ernesti is working on the development of weapons for Silhouette Gear makes things like Anchor wire, a arrow with retractable spokes on it's head, a grappling hook, and a mini-balista, with siege level capabilities, both using the newly developed Crystal Strand Tissue. Crystal Strand Tissue has also been added to the Silhouette Gears which has significantly increased the difficulty for other students to use them and the Ten Silhouette gears developed for the pilots have become the toys of Ernesti and the twins.
The Silhouette Gears are also officially dubbed 'Motor Beat' by Ernesti which causes him and the twins to become attached to them. As for the Telestrale, innovations continue to be made in the form of Capacity Frame, a heavily modified armor and skeleton designed to create pockets for Crystal tissue to be put in, Crystal Sheet Tissue, Crystal Strand Tissue that has been woven into sheets, and high capacity Mana Crystal Tissue in hopes of resolving the matters of mana capacity and to celebrate their success, the crafting department hosts a party.
Chapter 13: What to Do with the Prototype MachineEdit
Later on, Ernesti is in the middle of History class where, instead of paying attention to his teacher, Ernesti is still designing new Silhouette Knights. Specifically, with the foundation provided by Telestare, the next step is to create something that will well and truly shock the king. After class is done, Ernesti goes shopping with Adeltrud and together they visit the workshop where Lauri is bullying David in a board game.
Simply put, Lauri is wondering what Ernesti is planning on doing with the Telestare, having built a completely new model of Silhouette Knight with a higher level of performance than the previous model it wouldn't be unreasonable for Ernesti to cash in on his promise made with the king. But Ernesti, who has only reached the beginning stages, wishes to advance the development even further and build a mighty castle on top of the foundation that is Telestare leaving the others shocked.
That said they have built a new model, and it's only logical that they report it to the nation. At first they think to go through the National Technological Robotics Laboratory, but that runs the risk of the Lab making things difficult do to the never before seen scenario where a entirely new design is submitted all at once, which can delay the deployment of the Telestare unnecessarily.
There is also the fact that who ever takes credit for the development of the technology will become very financially well off in the future, but the list of people who worked on the Telestare starts with the crafting department and ends with the pilot students. There is also the abnormality of the Telestare as well, as a collection of hard to believe technology people would not easily accept it as is, which will further delay it's use.
Ultimately, it's decided that the best way to convince everyone is to have Ernesti explain it to them directly, while having the NTR lab hire all the students involved, the twins make the suggestion of directly contacting their father, the influential Marquis Joachim Serrati who has already taken a interest in Ernesti and asked the twins to keep him informed, with the information and demonstrate the technology to him.
Chapter 14: Let's Head into the StormEdit
A group of knights, the Red Rabbit Knights, sent by Duke Knut Dixgard, close personal friend to Marquis Joachim Serrati, arrives at the school demanding that the five Telestare along with all of the personnel who worked on them and the one who invented them and travel to fort Casadeus under the command of the Duke for a demonstration immediately.
To this end Ernesti's father Mathias barges into his class to get Ernesti and take him to the work shop. Despite the rain, the convoy of Knights, craftsmen and machines progress smoothly as they travel along the highway road. Arriving near the fort, the convoy is suddenly attacked by a group of a dozen shaker worms, worm like demon beasts who attack from below ground.
Although the group suffers casualties the Telestare, Ernesti and David soon prove themselves invaluable in fending off the attackers, keeping their ears out for the sound of the Shaker Beast's rumbling digging, using Ernesti as a distraction to draw out and away the Shaker Worms, concentrated fire power get past their armored shells and finally vastly superior brute strength to fend off their attacks.
The attack however delays the group dramatically, having to ferry their wounded to the nearest village, waiting for new carriages from the Duke to arrive, followed by traveling to the Fortress as they had originally intended while fending off the occasional Demon Beast. When they do arrive at the fortress Ernesti proceeds to explore in awe of the vastly superior facilities over that which are at the academy.
After exploring for a while, Ernesti is brought before the Duke where he explains all of the innovations they've made to the Telestare. Knut's attempts to catch his opponent off guard is foiled time and again, whether it's from Ernesti taking the initiative to explain taking advantage of Knut's curiosity, Ernesti finding Knut's terms of taking complete control over the project rather agreeable, to his 'it's my hobby' line Knut's power to argue completely crumbles.
Immediately Knut concludes that Ernesti is one who is going to change the world, and while he will have many eager to make him his ally, he will also make many enemies as well. While Ernesti is explaining his future plans for Silhouette Knights the leader of the Red Rabbits suddenly comes in and informs the duke that a demon beast attack is in process at the nearby Dallier village. Wasting no time Knut takes command from the fort and keeps Ernesti by his side throughout.
Chapter 17: Battle in the ForestEdit
After the thieves break into Fort Casadeus and steal the new Telestare Ernesti attempts to commandeer a Silhouette Knight to join in on the fighting, but to his dismay he learns that when the thieves stole the Telestare they also destroyed what machines that they couldn't commandeer. As luck would have it though, the carriage from Laihiala arrives with his Motor Beat inside.
Arriving at the wagon David who is on board already explains that the twins are helping Edgar and Dietrich who are fighting the stolen Telestare that escaped from the fortress. Using the much smaller and faster Motor Beat Ernesti runs circles around the enemy Silhouette Knights taking advantage of his vastly superior knowledge of the machines to sabotage the enemy as he defeats them.
Once the enemy is defeated, Ernesti alongside the base commander Molten in his personal Silhouette Knight Hymmerwort pursue the escaping thieves who were stalled by the Laihiala students. Unfortunately the thieves use cursed bait to lure in Demon Beasts and cover their tracks and instead Ernesti and Molten end up aiding Dietrich, Adeltrud and Archid in defeating the monsters.
Between the thorough preparedness of the Thieves and the distraction made by the Demon beasts the group is left with no other choice but to return to the fortress without the last stolen Telestare. Simply put, Fort Casadeus is a mess, they've lost 20% of their facilities and their Silhouette Knights have all but been wiped out.
Chapter 18: When the Silver Phoenix Spreads it's WingsEdit
Once everything has been said and done, Ernesti, Adeltrud, Archid, David and Dietrich are called into a meeting with King Ambrosius and Duke Dixgard. The king congratulates the group of developing a new Silhouette Knight, but laments that a group of Foreign thugs spoiled what should be cause to celebrate and questions Ernesti on what he'll need to perfect the Telestare.
Ernesti states that the best course of action is to hand over the what's left of the Telestare and the related designs to the NTR lab whose expertise in producing easy to handle Silhouette Knights and the current mass produced Karrdator models means that they can put the Telestare into mass production as soon as possible, after they hire the students from the academy's work shop as employee's.
However Ernesti doesn't have any intention of joining the NTR lab at the moment and intends to graduate from Middle School first. The main reason why he was able to build the Telestare was because he was lucky to have upperclassmen who were willing to listen to his ideas. But that isn't necessarily going to be the case at the NTR lab, so finishing school first is Ernesti's best option.
That said, Ernesti intends to continue developing new designs while at the school, and promises that he will have his 'ultimate design' finished by the time he graduates. So Ambrosius makes his decision, founding a new order of Knights that he calls the Silver Phoenix Knights from the Laihiala Academy students with the dual goals of helping Ernesti develop his new designs and keeping them, and him, from being threatened by foreign agents and are given the temporary base of the academy.
As their first order, they are instructed to design something that will scare the NTR lab out of their wits.
Ernesti is sleeping inside of the capital city dreaming about the Models he bought as Kurata before his untimely death, which turns into a nightmare as they flew away from him and he is unable to catch up even with magic. Waking up to the sight of Adeltrud sleeping with him, Ernesti resolves that he is going to move past his regrets from back then and build the robots that have eluded him his entire life.
Chapter 19: Uproar in Laihiala Pilot AcademyEdit
Ernestic and the Silver Phoenix Knights return to Laihiala academy and disperse inside of the city. Ernesti and the twins return home to another large meal prepared by Celestina. After eating Ernesti explains to his father and grandfather that he is now the leader of the newly created Silver Phoenix knights operating out of the academy.
Once the group's position is made official by the King Ernesti presents his first assignment to the group. Batson walks into the workshop with the newest model of Silhouette Gear, Motor Rad. Unlike Motor Beat Motor Rad is a model with emphasis on use as a construction aid, as such it is stripped of armor and includes a miniature Magius Engine supplied by the Duke so that it's easy to use.
Chapter 20: Sprint Silver Phoenix KnightsEdit
In the year 1278 and Motor Rad has become common across the country. With the use of Motor Rad construction time and cost goes way down, not only in the work shop but from all over the country as well Motor Rad becomes a common sight in workshops and even in villages. However between the lack of raw materials needed and the focus on Motor Rad development of new Silhouette Knights has been non existent.
However after the long Delay the Duke's forces arrive at the school with the Karrdators that the Silver Phoenix Knights were promised in exchange for the Telestare. With this Ernesti is able to put his designs to work at last. Firstly, taking inspiration from the Casadeus incident Ernesti wants to design a faster model, one in the shape of a centaur.
Naturally, the Craftsmen are hesitant, but Ernesti explains that the goal here is to design something with the speed of the horse and the offensive power of a knight. They could theory build a Silhouette horse to carry the Knight, but after chasing down the enemy the horse would be useless, this is meant to combine the best of both speed and offensive power.
Dietrich points out that if the enemy steals this one like they had with Telestare they'll never be able to catch them, a fact that Ernesti has considered and is in the process of designing anti-theft measures. That said Ernesti doesn't want to just leave the Telestare alone either and towards this end has designed the concept of Option Works.
Option works expand the concept of the Auxiliary arms, additional weapons that can be attached to the Silhouette Knight with minimal difficulty and add a variety of options to their arsenal. Ernesti has already created a shield type Option Works he has dubbed 'Flexible Coat.' While the others are working on Centaur Knight and Option works Ernesti, Adeltrud, Archid and Batson begin work on another project, using the concept of Air compression magic, they begin work on a magic propeller.
Chapter 21: Rival and DeterminationEdit
With spring having arrived, students graduate and new ones take their place. The Silver Phoenix knights welcome the presence of the new craftsmen and Cadets who will be working with them on their projects. Ernesti, and the newly appointed 1st company captain Edgar and Captain Craftsman David introduce themselves as the Silver Phoenix knights much to the shock of the students as they realize their situation was quickly becoming dire.
After introductions Ernesti has a private meeting with one of the Cadets, a member of the Blue Hawk Knights Nora Frykberg, a espionage order sent to weed out the spies within the academy. Simply put, they've conducted thorough back ground checks on everyone in the city, and dealt with everyone suspected of being spies, Ernesti doesn't have to worry about anyone trying to steal from him again for a while.
Later, while Ernesti and Archid are working on the magic propeller, Adeltrud storms into Ernesti's room demanding that he teach her how to pilot a Silhouette Knight. As it so happens, with Centaur Knight about to be done in a little while, Ernesti needs someone to pilot the machine preferably someone who is not already in the habit of using a normal Silhouette Knight, and should be easier with two people.
The new Centaur Knight, dubbed Tzendorg, almost immediately suffers from a catastrophic failure during the test run, the explanation being that the Ether Reactor isn't able to support it's mana needs by itself. Reluctantly, Ernesti proposes the solution of using two Ether Reactors for Tzendorg, lamenting the fact that this means that will be more expensive than the standard Silhouette Knight.
While everyone else works on Tzendorg Ernesti, the twins and Batson go outside of the city with a Karrdator intending to test out the magic propeller, dubbed magical Jet Thrusters, having his friends install the thruster on the Karrdator, the Silhouette Knight takes off through the air achieving alarming speeds and height, before suddenly running out of mana and crashing back to the to the ground.
Miraculously Ernesti survives the crash, but the Karrdator on the other hand is destroyed beyond recognition. Ernesti begins scheming improvements to the thruster and when he gets back to base with the tattered Karrdator the knights go into a state of high alert. After calming down his knights and explaining what happens, a temporary office is made for Ernesti and he is confined to it by his own knight order.
Ernesti spends several days working projects that won't explode and produces results on day, having Edgar test out a new feature for him. Basically, using a silver blade with a specialized inscription, Ernesti has created a Key for Silhouette Knights called a pattern identifier. Every sword will be unique to every Silhouette Knight and it will be impossible to take them without it, even if they have another sword, Ernesti's anti-theft device he said he was working on.
After being grounded, Ernesti devotes his time to designing various option works, once Tzendorg is completed the craftsmen have enough time to begin working on Ernesti's designs. The creation and testing of Flexible coat favored by Edgar's unit progresses smoothly, and a tazer type weapon that uses anchor wire to channel lightning magic into a target is created for Edgar.
Testing for Tzendorg proceeds smoothly with the twins rampaging around the walls and forests of the academy.
Chapter 22: Presentation of the New ModelEdit
With Autumm having arrived the time to present the fruits of the Silver Phoenix Knights is nigh. Since it's successful test run the Twins having playing pranks on the merchants going in and around Laihaila by making them think that Tzendorg is a new type of Demon beast. Having a picnic on the back of their inhuman Silhouette Knight the Twins and Ernesti discuss that the time has finally come to terrify the NTR lab into submission.
A group consisting of Edgar, Dietrich, Adeltrud, Archid and Ernesti arrive inside of the arena in spectacular fashion, securing Earlcumber, Guyale and Ernesti's personal Telestare to a wagon and being towed there by the twins inside of Tzendorg, causing the audience to scream at the new abnormal machines that enter the arena.
Once disembarked from their machines, the Silver Phoenix Knights arrive at the VIP area and greet the king explaining that as requested they brought along Tzendorg, and Telestrare equipped with Option works and are introduced to the nobles. Gaizka, who has been drugged by the king, confronts Ernesti with a mad look in his eyes on how such a thing like Tzendorg can possibly exist.
Ernesti calms the dwarf by explaining that Tzendorg has two Ether Reactors, and is about to give further explanation before the king cuts him off. The head of the NTR lab Olver questions the founding of the Silver Phoenix knights, logically it would be better to dump Ernesti into their midst and use the knights solely as his personal bodyguards.
While Ambrosius understands this reasoning, he also questions if the group would have been so receptive to a child and that the existence of a second group has created much stimulus for the NTR lab. It is the king's intention to have the Silver Phoenix Knights come up with new ideas, and then have the NTR lab polish and refine them so that they're easier to handle.
Once Ambrosius is finished explaining that the sparring match begins. Basically it's the Silver Phoenix knight's four machines versus six improved Karrdators developed by the NTR lab and Piloted by a elite order of Knights the Alvanz. The Karrdators, dubbed Karrdator Dash, are hybrids of Karrdator and Telestare that solves the two biggest problems of the Telestare.
In order to make the Karrdator Dash more manageable, they've reduced the Crystal strand Tissue to a fifth of that found in the Telestare and as a result it's only 30% stronger then the standard Karrdator. But in compensation for that they're able to fill in the gaps with Crystal sheet tissue solving the mana consumption problem. All this with the back weapons make the Karrdator Dash a truly fearsome opponent.
Ernesti charges the platoon ganging up on the Tzendorg making use of his magical jet thruster and flying over head, knocking down one of the Karrdator Dash in the process. Tzendorg doesn't let the chance slip by and attacks the distracted second platoon. Edgar meanwhile makes use of his superior defensive power to tag team with Dietrich and his massive offensive power to fight against the other platoon.
Having drained Toy Box's power Ernesti has no other choice but to watch on the sidelines as Tzendorg takes on the divided second platoon. Edgar takes the other Platoon's leader in a head to head fight foiling his magic attacks with Flexible coat and pressing the advantage of superior brute strength. Dietrich fights two Karrdator Dash with his massive arsenal of weapons.
Tzendorg uses it's tow cables to throw one of their opponents at the other, thereby defeating half of the opponents, as Edgar and Dietrich are on their last legs, having used up their mana dealing severe damage to their enemies, Ernesti re-enters the fray taking down of Dietrich's opponents with a flying knee kick. Before the match can go any further, the King ends it in a draw.
Ernesti is not upset by the outcome, only seeing the Karrdator Dash as a improvement and proposes trading machines with the enemy for research and development purposes, though some of the others are upset that they couldn't finish their duels.
Chapter 23: Graduation DayEdit
The year is 1280 in Spring. The fifteen years old Ernesti, Archid, Adeltrud and Batson all graduate from Laihaila pilot academy. Different from the ceremony in other years though in that they are sent off by a path of Silhouette Knights. After moving out of the Academy, the Silver Phoenix Knights set up their new base of operations in the newly constructed fortress Olvecius a short distance away from the academy.
Chapter 24: Inheritor of the LionEdit
In the months since graduation, the newest mass produced model with a optimized capacity frame for maximum mana storage and modular slots for Option Works Kardetolle has been put into service and several of the machines have been given to the Silver Phoenix Knights for use in their R&D efforts. Earlcumber and Guyale have both been retired to the Academy.
In the place of the two Telestare are the Adelecumber and Guyalinda, Kardetolle based on the old machines and customized to suit the tastes of their pilots. Unfortunately the third company, headed up by Helvi, is having trouble adjusting, the twins Adeltrud and Archid making for poor instructors on the new Tzendribble Centaur Knight.
Rather than scold the Twins, Ernesti focuses his efforts on continuously upgrading his personal Silhouette Knight dubbed toy box, a strange abnormal thing with it's armor stripped off, two Ether Reactors, and had new bits continuously added to it for testing purposes by Ernesti. Even so, Ernesti has ambition to move beyond the flawed product he has created and instead consolidate all of the technology he has made into his ultimate Silhouette Knight.
While thinking about this Ernesti receives a summons for the royal capital. Riding there on Tzendorg with Adeltrud Ernesti arrives and is greeted the now retired King Ambrosius and his grand son and second in line for succession Prince Emrys Geijer Fremevira. Cutting to the chase, Ambrosius explains that since he retired as king his old Silhouette Knight Raid of Valor has been given to his son the current king, as such he wishes for Ernesti to build a new one.
Emrys also wishes for a personal Silhouette Knight as well, one which emphasizes power above all else and with a lion like theme. Ambrosius on the other hand while not having anything specific in mind for his request asks Ernesti to not go too overboard with the machine, well aware of his reputation for making outlandish things.
About a month later Ernesti delivers the two machines via Tzendribble to the royal capital. As per Emrys's request, the two machines, Gordesleo and Silver Tiger are both built emphasizing power and defensive strength, Gordesleo is made to resemble a large humanoid lion, and Silver Tiger is made with a paint job of white with black stripes, though they do burn through Mana a lot too.
Unfortunately both individuals seem to want the Gordesleo, and unable to come to a compromise, decided settle the matter in a Silhouette Knight duel. Ultimately, it is Emrys who is victorious, though his grandfather appears to have thrown the match after acknowledging his grandson's growth and maturity. As such Emrys takes the Prize of Gordesleo while Ambrosius settles for Silver Tiger.
Chapter 25: Premonition of CrisisEdit
In the fall, Ambrosius charges into for Olvacious with dire news, a division class threat, a hive of Shell Beast Demon Beasts have split off and are threatening the Giant Tree fortress, a area of massive strategic importance responsible to producing Ether Reactors. Do to the classified nature of the base and the group's previous experience in fighting division class threats the Silver Phoenix knights are being called into deal with the crisis.
Ernesti deploys their forces in the form of the Centaur Knights towing their full forces plus Ambrosius and Emrys in their personal Knights as well. They charge to the Giant tree forest with a load out tailor made for fighting against the Behemoth and arrive just in time to keep the gates outside of the forest city from falling to the Shell beast hoard.
After dropping off Silver Tiger and Gordesleo in front of the gates Ernesti is ordered to wipe out the heart of the swarm the Queen Shell Beast by Ambrosius.
Chapter 26: Queen of the Shell BeastEdit
Switching over to Tzendorg pulling the Chariot, Ernesti and the twins charge into the forest to hunt the Queen Shell Beast. Simply put, in order to maximize it's potential fire power, Toybox is being dragged through the battle field as a chariot mounted turret being pulled by Tzendorg and the twins and makes use of it's fire power to the fullest to wipe out the enemy swarm.
They eventually spot the Queen Shell beast, who is rampaging in the forest. When they fail to take out one of the legs in melee combat, the instead target the huge egg sack beneath the Queen using Toy Box's fire power and successfully wound the monster. Unfortunately, the Queen quickly recovers after discarding the damaged organ and, thoroughly enraged, begins stubbornly chasing after the trio.
Ernesti takes the chance to break off and fly to the back of the queen making use of the nearby trees as a starting point while the Queen continues to chase after Tzendorg. Failing to deliver a finishing blow to the back of the Queen's neck, Ernesti instead targets the joints of the Queen's legs taking them out on one side and knocking the beast down, and finishing it off with a blow to the head from their melee weapons.
After losing their Queen, the Shell Beasts begin losing ground and after a week of continuous fighting they succeed in wiping out the enemy and bringing peace back to the forest.
Chapter 27: Forest CityEdit
Following the battle, the Silver Phoenix knights are stationed at the Giant Tree forest temporarily, the third division of Centaur Knights being the most prominent in the area hauling cargo and supplies to and fro. After his many years of hard work Ambrosius decides to give Ernesti his long awaited award, the designs for the Ether Reactor. That said as it turns out the designs aren't his to give.
Rather Ether Reactors are constructed by the people of the forest City that they just saved, the Elves, and as such Ambrosius takes Ernesti to meet them. Conversing with Olver, a Elf and the head of the NTR lab Ernesti learns that Elves are beings with a life span of roughly five hundred years. The reason why the elves have chosen to isolate themselves is because they find humans too noisy.
When Elves reach the age of one hundred they start to lose the motivation to do anything else but spend long hours meditating, that said they need food and they still need someone to fend off the Demon Beasts for them, hence their alliance with the humans. In exchange for the Ether Reactors that only they can build the Humans use the Silhouette Knights that they build using those reactors to defend the Elves and provide them with the resources they need to live.
Olver and Ambrosius takes Ernesti to have a audience with the Elven leader elder Quitterie Kirjarinta to request that Ernesti be able to learn the secrets of the Ether reactor. The Elder initially refuses, Half a dozen kings in her life time have brought craftsmen before them claiming that they're the best in the country requesting to learn the secrets of the Ether reactor and each of them have failed, more important than that none of them were small children not even twenty years old.
However Ambrosius explains Ernesti's impressive skill with magic with such feats as bypassing the Magius engine of a Silhouette Knight to pilot the robot directly and being the designer and commander of the forces that repelled the Shell Beast invasion. Deciding to humor the pair she lets Ernesti meet with the head of the craftsmen to learn the secrets of the Ether Reactor.
Basically the Reactor has three parts, one a alchemical solution called Elixer that;s similar to blood which rejects the presence of mana in the Reactor, expelling it and allowing it to be used. The second is called Life Song, a magic script engraved in Mythril which soaks up Ether in the air. The third is a Catalyst Crystal which converts the ether into mana.
The Mythril is the Key reason why only Elves are able to make Ether Reactors, Mythril is metal that has been altered by absurd amounts of ether, no matter how much force is applied it will not bend, but conversely elves who are able to use magic naturally are able to manipulate the metal at will, engraving the extremely complex life song in microscopic amounts.
As for how to make them more powerful the answer is easy, a Catalyst crystal harvested from the body of Demon Beast that is larger then a Duel class beast would be more powerful then that used in the Silhouette Knights, they're also extremely unstable due to being inside of a Demon Beast, which would require complex minute adjustments to be made to the life song to avoid catastrophic failure thus making the method unsuited to mass production.
Having learned the information he needed Ernesti immediately requests the use of the Behemoth Catalyst crystal that was recovered after the fall of the beast and stays at the base with the Silver Phoenix Knights for a entire month learning the secrets of the Elves.
Chapter 28: Descent of the Fierce God (Kishin)Edit
After having learned the secrets he desired Ernesti immediately returns to Fort Olvacious where he sets to work building his ultimate Ether Reactor to go with his ultimate Silhouette Knight, while the rest of the Craftsmen work on building the frame and other parts of his master piece. In substitute for the Elves ability to directly wield magic Ernesti has modified his Motor Beat that is filled with magic into a tool that can shape Mythril.
But because of the method Ernesti is using, it's taking him a long time to get the work done because his normally impressive stamina can't keep up with the strenuous activity, thus a temporary office has been erected in the corner Ernesti is hogging to himself. Nora arrives and gives her report, apparently tension in the west is escalating and one of the countries might try something soon.
Adeltrud informs Ernesti that his family misses him and tells him to go home and see his mother. That said, Adeltrud takes the liberty of asking Ernesti out on a date, going Demon Beast hunting with her in a Tzendorg and Ernesti in his new Silhouette Knight seated in the Chariot with Ernesti noting that he'll have to ask the king for the location of a nest of troublesome Demon Beasts.
As Ernesti continues his work another year passes and it's now 1281, six months after saving the Elves from the Shell Beasts Ernesti has completed work on not one but two Ether Reactors, the Heart of the King made from the the Division level Behemoth's Catalyst Crystal, and the Queen's Coronet made from the Brigade level Shell Beast Queen and has Greedily used both in his new Silhouette Knight.
Ernesti's master piece is a monster of a Silhouette Knight, with six arms, a massive size, Magical thruster, dozens of different option works, a unique control system modeled after a key board, and the face of a demon covering it's head, Ernesti names his newly minted monster Ikaruga. After sixteen long years Ernesti's ultimate goal of building the best Silhouette Knight that's only just for him has finally succeeded.
Having received summons from the King for a expedition into the western nation, all of the machines of the Silver Phoenix Knights are overhauled with fresh parts and loaded up with supplies to maintain them over the long journey. Ernesti is home saying goodbye to his parents and packing everything that he needs for the trip, telling them that he'll miss them and he'll bring back lots of souvenirs including himself safe and sound.
Arriving in the Audience Hall, the current King Riothamus informs the group that their neighboring allies where his sister Martha and her family lives of Kuscheperca is under attack and sends them under the command of his son to rescue her, her family and the royal from harm. Ernesti shows Emrys that the Silver Phoenix Knights are well prepared to march into war.
The Tzendribble has been overhauled with fresh parts for the long trip, the first and second companies are also refreshed and are waiting in standby moods on wagons attached to the Centaur Knights alongside Gordesleo, along with vast amounts of food medical supplies and spare parts for the long journey. Being thoroughly prepared, the Silver Phoenix Knights set out for the Western part of the continent at full speed.
Chapter 30: The Exiled PrincessEdit
Rushing as fast as they can to the checkpoint in the Albigne mountain range Ernesti initially introduces the group to the Zaulodek guards as merchants, writing off the presence of the Tzendribbles as being a machine meant to protect the caravans from Demon Beasts in the Western part of the continent. They question why a Kuscheperca flag isn't being flown in the checkpoint despite this being their territory.
To this end the Guards explain that Zaulodek has conquered the entire Western part of the continent in the short amount of time since they left the capital. Realizing that they no longer have the option of going easy on them. At once Gordesleo disembarks from the wagon and blows the gate down with a powerful attack taking a one of the enemy Silhouette Knights, known as Tyrant, with it. The Tzendribbles separate from the wagon and spears the enemy Tyrant leaving four of the foes left.
Ernesti jumps into Ikaruga and jumps over the enemies heads, landing on the ground as they scatter to avoid the giant. Ernesti begins making quick work, taking out the arms of one, gutting a second, destroying a third with Falconet, the spell used to ground the Shell Beast Queen, before lancing the last when with Ikuraga's sword cannon and shooting at it from within.
Making the checkpoint their temporary base of operations, capturing the enemy personnel, raiding the base for intelligence and dissecting the enemy Tyrants the group makes a number of disturbing discoveries. First and foremost, Zaulodek which conquered Kuscheperca is on the far side of the continent, in other words the entire western half of the continent is under their control.
Secondly they determine that the Tyrants are essentially enlarged copies of Telestare, meaning that Zaulodek were the ones who stole their machines four years ago. For the most part Ernesti is excited to see what kinds of innovations Zaulodek has made to the Silhouette Knights, but more importantly, as the technology was originally there's Ernesti intends to reclaim every single Tyrant on the continent, one way or another.
Chapter 31: The Imprisoned PrincessEdit
Since arriving in the Eastern Region of the former Kingdom of Kuscheperca Ernesti and the Silver Phoenix Knights have been hunting the Tyrants that are occupying the area, using the combination of Ikaruga in a chariot drawn by two Tzendribble to slaughter the enemy forces. The threat of the rumored 'Demon Death God' combined with their severe loss in numbers forces the Zaloudek empire to start sending their patrols out in larger groups for their safety.
Because of this the Zaloudek empire no longer has the luxury of sending their Tyrants out to harass the minor nobles of the Former Kuscheperca kingdom whom Ernesti and Emrys have been negotiating with. Although they've consistently proven their ability to fight against the Zaloudek empire, the Silver Phoenix Knights are still only just over thirty Silhouette Knights strong, the nobles confidence in their ability to defeat the entire might of the Zaloudek empire, even with their help, is non-existent.
If they want to gain the support of the people, then they need the help of the captive Noble family being held by the Zaloudek empire, and more specifically the crown princess Eleonora. As it so happens, the latest report from the Blue Hawk Knights comes with valuable intel about the missing Princess. In a Ironic twist of fate, the princess, as well as Emrys's aunt Martina and her daughter Isodora are being held in the castle that they use to live in belonging to the archduke who ruled over the eastern Region, Lacepede castle.
More important than that though, in order to solidify their control over the Kuscheperca region, the Zaloudek empire intends to wed Eleonora to the first prince of the Zaloudek Empire Cristobal. Naturally the members of the Silver Phoenix Knights are filled with rage and intend to go after her at once. However as Ernesti is one to point out Lacepede castle has become a enemy fortress, therefore stealth is the keyword to their strategy not brute force.
As far as their intelligence knows, the enemy has imprisoned the three nobles in three of the four watch towers that dot the four corners of Lacepede Castle. To rescue them they'll be utilizing Ernesti, team leader, Archid and Adeltrud, getaway drivers, and Emrys, who is familiar with the layout of the castle, while being supported by the Shadow Lad Silhouette Gears.
The Shadow Lad is the newest Model of Silhouette Gears made by the request of the liason to the Blue Hawk Knight's Nora Frykberg based on the Motor Rad. Without needing a Ether reactor to power them, the Motor Rad is silent, and offers physical stats superior to a human, in addition to that the Shadow Lad are given camoflaged armor that lets them move through the woods under the cover of darkness without being seen and have Crystal Strand Tissue reinforced joints that let them land safely from up high.
Additionally the First, Second and Third companies are assigned the task to distract the Zaloudek empire, though at the same time they are to deliver designs to the nobility to modify their Resvent model Silhouette Knights to fight against the Zaloudek empire's Tyrants.
Chapter 32: Infiltrating Lacepede CastleEdit
Ernesti and Emrys arrive in Fontaine city, which surrounding the castle where the royals are being kept, disguised as merchants during the day. Arriving inside of a ware house they observe the Blue Hawk Knights as they prepare for the rescue operation that night. While the Blue Hawk Knights eliminate the sentries around the castle the main team uses Anchor Wire to reach the prisoners cells.
Ernesti quickly rips the bars off of Martina's cell and safely lands on the ground thanks to Shadow Lad's reinforced leg joints where they meet the other members of the rescue team with the rescued royals, then as the base goes into chaos from the Blue Hawk Knight's sabotage the group scales the wall and makes their escape in the Tzendribble.
Unfortunately the escaping convoy comes under attack by the enemy's Levitate Ship. Ernesti deploys Ikaruga in order to fight the airborn enemy and easily deals massive damage to it. Unfortunately he soon realizes that it was merely a distraction while the enemy deploys their own stealth unit Wittendora model Silhouette Knights, to pursue the convoy and is thusly forced to break off in order to chase after them.
Ernesti deals with the attacking enemy in short order and the convoy safely returns to the Silver Phoenix Knight's forward operating base.
Chapter 33: Hoisting the Flag of the Silver Phoenix KnightsEdit
The Convoy with the royals arrive safely at the City that the Silver Phoenix Knights have made their base, the former city of Miliver, and lead the royal family to a mansion that is serving as their barracks. With the safe return of the Princess the confidence of the Nobles in the Silver Phoenix Knights is invigorated and thus listens to the proposal Ernesti makes to upgrade their Silhouette Knights the Resvants.
Basically the new models, Resvant Vido, is less of a Silhouette Knight, and more of a immobile turret to be placed on top of the walls of the fortresses. What they will lack in mobility, will be made up for in huge reserves of Mana through a base composed of thick Crystal Sheet Tissues, rapid firepower through six staff type Silhouette Arms, and massive defense courtesy of their barrel like frame and heavy armor.
However Ernesti also demands payment for the services of the Silver Phoenix knights in upgrading their Knights and providing their own support to wipe out the enemy, namely what Ernesti wants is every singular Silhouette Knight that they capture from the enemy. Martina agrees to Ernesti's terms, and at once Ernesti deploys the Blue Hawk Knight's to destroy the supplies and supply lines of the incoming Black Skull Knights of the Enemy in order to severely weaken and stall them.
Thus when the Black Skull's do arrive at the Gedeon City Fortress intending to resupply there they are instead met by a massive assault from the enemy using the Resvant Vido and Catapults and are forced to flee. This unilateral defeat invigorates the Rebel Kuscheperca army, and as the year enters the Autumn months the East once again becomes a battlefield as the war enters a new chapter.
Chapter 34: The Worries of the PrincessEdit
The situation in Miliver gradually improves as the Silver Phoenix Knights expand their influence. The Knightsmith's of Kuscheperca are being equipped and trained in the use of Motor Rad and the upgrading of the old Resvant models based on the designs of the Kardetollie is progressing smoothly. Ernesti takes the liberty of giving David the designs for a new anti Levitate ship weapon with the intention of giving the mass produced models the power to sink the flying ships.
However the Silver Phoenix Knights are called in to consult on a new problem troubling the royal family, the severe depression of the crown Princess stemming from the loss of her family, her prolonged stay in captivity, and nearly marrying Cristobal who had murdered her father. After hearing and rejecting the various ideas they eventually decide to have Archid who has become the main emotional support of the princess since her rescue.
The gamble succeeds when Archid successfully forces the princess out of the room, as Ernesti and Adeltrud learn when they eaves drop in on the conversation through the door. The interaction between the three lifts the princess's spirits, and she is guided on a tour of Miliver as she is slowly lifted out of her depression.
Chapter 35: The Princess' StratagemEdit
Ernesti oversee's the development of the anti-aircraft weapon weapon when Adeltrud comes in with a basket of food for Ernesti, David and Batson. Ernesti comments that the food reminds him of his mother's cooking, which considering that Adeltrud learned how to cook from her and her mother is not surprising. Adeltrud makes Ernesti take the rest of the night off now that the preliminary work on the Anti-Aircraft weapon is done.
Once in his bedroom, Adeltrud forcibly inserts herself into Ernesti's bed and goes to sleep hugging him. Unfortunately the duo's peaceful sleep is interrupted by the actions of the Zaloudek intruders that have infiltrated the mansion to kidnap the royals and assassinate the Silver Phoenix Knights. The pair quickly wakes up and makes short work of their uninvited guests before reuniting with the other people in the mansion, having been awoken by Adeltrud's thunder magic.
Once the intruders in the mansion are dealt with and the safety of the royals confirmed, Ernesti sends Edgar to go and get their Silhouette Knight's in order to ensure that the enemy does not attempt to steal or destroy them. Edgar succeeds in the task thanks to Ernesti's anti-theft measures and the use of Silhouette gears to over power their human enemies, and using their Silhouette Knights the 1st division captured or killed all of the enemy forces and their Wittendora.
Once morning comes Ernesti and Emrys discuss the enemy. They note that in face of the anti siege weapon the Resvent Vido the Zaulodek empire realize that they can no long use the same tactics that they have in the past to defeat their foes. Although the Zaulodek Empire does still hold a firm grip over the eastern region, they now see the Kuscheperca rebellion and the Silver Phoenix Knights as a threat.
Chapter 36: Mobilization of the Black Skull KnightsEdit
In Missilier, the Silver Phoenix Knights receive word from the fortress belonging to the now deceased Baron Letonmaki that the Zaloudek Empire's combined invading army has conquered the fortress and are now making their way to Missilier. As such the Silver Phoenix knights and the Kuschepecha rebels scramble to prepare, getting as much work done on their weapons as they can and consolodating their forces inside of the outpost.
Once the Zaloudek forces arrive they implement the tactical information they gleamed from fighting the Resvant Vido and rest outside of their enemies range of fire. The Shadow Lad watches them during the night and obtains tactical information about them before retreating. During the night the Zaloudek forces move unopposed to Missilier and once they are in range Ernesti initiates the attack.
Firstly, to counter the enemy ships camouflaged in the air, Ernesti deploys a flash bang type device that serves to use magic to light up the night sky, destroying the enemy's cover. Then they deploy their anti aircraft weapon, loaded onto the chariots pulled by the Tzendribble. The new Anti-aircraft weapon, Vertical Launch Javelin, or guided Missile Javelin, are javelins loaded into a specialized launcher, with Silver nerves and miniature magic thrusters.
The Missile Javelins use the same principal of wire arrow, a projectile weapon that can be guided mid flight through the use of magic, Silver Nerves, and Crystal strand tissue and arm given impressive penetrating power using the same script found in Magic Thruster. The first volley scores a lucky hit against one of the ship's Etheric Levitator and sinks it instantly.
The sight forces the Levitate ships to retreat at which point in time Ernesti and Ikaruga finally enter the battlefield. Ernesti uses his newly installed Rahu fist to grapple the ships, destroying one with a point blank shot into the bridge of the ship before Ernesti begins sinking the ships one by one. Not satisfied with destroying the ships, Ernesti turns his sights on the Tyrants on the ground and orders his forces to attack.
Chapter 37: The Nightmare of MissilierEdit
With one final Levitate Ship, Ernesti drops into the middle of the enemy army and begins decimating the middle-guard forces while the Kuschepeca forces fight the vanguard, demonstrating the true purpose of Rahu Fist, a explosive mid range weapon that can pierce the armor of the Tyrants then detonate using magic. Reuniting with the Kuschepeca rebels, Ernesti hits the retreating Vanguard with a pincer attack.
Charging the Rear guard, the Kuschepeca rebels continue to slaughter the enemy army as Ernesti pursues the Zaloudek flagship with reckless abandon. Arriving on top of the flag ship, Ernesti is about to sink it when he see's Cristobal, the Second Prince of Zaloudek and leader of the enemy army arrives outside of his ship in his personal Silhouette Knight Alekelorix.
Recognizing the superior ability of Ikaruga and it's pilot after a short clash Cristobal attempts to negotiate with Ernesti to bring his considerable talent and resources over to his side, believing that he can use his motive of just wanting to fight Silhouette Knights with Silhouette Knights to lure him into the bloody war that he intends to have consume the continent in the name of restoring the Grand Nation of Father Aburdene.
Ernesti simply has one request in exchange for joining Cristobal and contributing his vast resources, that being to be placed in control of the restored Father Aburdene's entire Silhouette Knight forces from research and development to deployment and distribution of Knight forces. Ernesti explains that he already holds a similar position in his home land of Fremmiveria, but he doesn't have any interest in becoming a noble.
Seeing as how Cristobal can't meet those terms, Ernesti makes a counter offer to the increasingly mad prince, that if Cristobal surrenders and immediately gives up his Silhouette Knight then he will be spared, while Ernesti would never miss a chance for robot on robot combat, he'd also never dream of using a Silhouette Knight to kill a unarmed human.
Ernesti's words only enrage Cristobal who comes after him one last time, only for Ernesti to destroy his arm and legs and accidentally knock him off of the ship. With their commander dead Ernesti successfully threatens the crew into landing the ship, capturing a intact Levitate Ship in the process as they deal a crippling blow to the Zaloudek Empire with the loss of their military commander.
The year is now 1282. With the defeat of the Zaloudek empire on the horizon, the payment for the Silver Phoenix Knight's aid is delivered, namely every single Zaloudek Silhouette Knight that has been captured. Even though the word captured is used, what Ernesti, Adeltrud and Batson are currently in the middle of happily digging through using Silhouette Gear is the wreckage of Dozens of Silhouette Knights and nine sunken Levitate ships.
After much work Ernesti finds the Key component he was looking for, Etheric Levitator. The device that will allow them to build flying ships that can travel across the country and serve as Silhouette Knight transport.
Powers and AbilitiesEdit
Even before being reincarnated as Ernesti, Kurata was a genius programmer and was often credited with being the reason why many of the projects that he worked for company were finished on time. As Ernesti Kurata's great intelligence has been put to work to revolutionize magic and magical technology, Kurata's obsession with robots is transferred into Ernesti's obsession with Silhouette Knights in his new life developing the strong urge to have one for his very own from a young age.
Among the developments made in magic by Ernesti include:
- Specialized Magius Circuit: After coming to the realization that Magic is the same as computer programming, Ernesti soon realized that the Magius Circuit is the same as a computer. By reprogramming his own internal Magius circuit, Ernesti has created sub routines that allows him to easily use high level magic from an early age. Using this same knowledge, reprogramming and improving upon the Magius engine used in Silhouette Knights became like child's play for Ernesti.
- Winchester Magic staff: Ernesti had commissioned a pair of specialized wands combining the magic staff with the blade of a sword to create a unique fighting style combining magic and close quarters combat.
- Crystal Strand Tissue: Using the concept of rope and thread making, Ernesti has created specialized Crystal Tissue used in the building of Silhouette Knights by weaving together the crystal strand tissues normally used in Silhouette Knights, creating Crystal Tissue approximately 2.5 times stronger and 10 times tougher.
- Option Works: Working on the principal that 'Silhouette Knights are machines meant to serve a purpose' Ernesti has added a pair of secondary arms attached to the back meant to hold more weapons and follow simple commands executed by subroutines he programmed into the spare space of the Magius Engine. Among the 'options' that can be loaded into the back weapon includes shields, staffs, swords, silhouette arms and any combination there of.
- Centaur Knight: Continuing to work on the principal that Silhouette Knight's are machines designed to serve a purpose, Ernesti has created a unique brand of Silhouette Knight with the upper body of a knight and the lower body of horse. A massively powerful machine that requires two Ether reactors to operate, the Centaur knight has the approximate value of three Silhouette Knights. A centaur Knight can also be equipped with a Chariot that can be used to tow more fire power oriented Silhouette Knight's through the Battle Field.
- Magius Jet Thruster: Working on a way of making a Silhouette faster, Ernesti has built a thruster based on the thrusters of Earth but using magic and ether to power it.
- Toybox: The Prototype of Ernesti's Ultimate Silhouette Knight, it's mere a Karrdator that he continuously added new features onto for the purpose of having them tested, and thus was dubbed 'Ernesti's personal toybox.'
- Ikaruga: Ernesti's crowning achievement, the culmination of over ten years of dedicated research and development, Ikaruga is a massive six armed Silhouette Knight built out of Crystal Strand Tissue and using Unique Ether Reactors made from the Crystal Catalysts harvested from the bodies of the Behemoth and the Queen Shell Beast, integrating four scaled up Winchesters dubbed 'sword Cannons' into it's secondary and Tertiary arms, a Magius Jet Thruster, and controlled directly by Ernesti himself using Direct Control with some help from Ikaruga's Magius Engine.
Ernesti's physical body is below average, in spite of dedicated exercise from a early age Ernesti's biggest obstacle is his naturally short stature. Making up for this, Ernesti increases his physical strength using Physical boost, Flying around the battle field using hit and run tactics, and even using his opponents tendency to underestimate him to his advantage.
Physical Boost Magic: Magic that boosts Eru's physical ability.
Swordsmanship: Skilled in swordplay.
Huge Manapool: It has a large manapool enabling him to cast huge spells without fatigue.
Hacking Silhouette Knights: Allows him to hack Silhouette Knights to better use them.
Multicast: Allows casting multiple spells at once.
High Processing Speed: Capable of constructing scripts in shorter time and is able to improve them.
Piercing Lance: An intermediate level spell that creates a spear of flame to strike the target.
Thundering Gale: An advance level spell that’s also a melded magic of wind and lightning. Creates a tornado imbued with lightning.
Air Bullet: A bullet out of pure air that strikes the target.
Aero Dammed, Canister Shot: A powerful spell consisting of Air Bullets launched together all at once like a shotgun.
- The name "Echevalier" is a pun on the real surname "Echevarria" (from Basque meaning "new house") and the French word "Chevalier" meaning "Knight".
- The name "Ernesti" is a Finnish variant of the German given name "Ernst" meaning "Serious".
- Ernesti is similar to Nagisa Shiota from Assassination Classroom, for both was mistakenly thought to be a girl.
- Ernesti is similar to Tanya von Degurechaff, for both remembers their previous life and skills before being reincarnated in a new world, they also share height problems.